A downloadable SNES game

Stomp on glorious Ernests and other enemies to pull off insane combos and get the highest score!

This is a SNES rom with the game K-fet Invaders, which I made with 2 friends for my school ENS Ulm!

Controls:

  • Start to start a game
  • Left and right to move
  • A/B/X/Y/L/R to stomp

Tips and Tricks [Spoilers I guess]:

Mice give more and more points as you kill them (first one is 1000, the second one 2000...)

The game gets harder and harder every 10k points as new ennemies get introduced (the maximum difficulty is achieved at 50k points though).

As I am writing this, noone has ever gotten the max score (which is 655 350), so if you manage to do it I will be happy to know. (be aware the score cycles back to 0 so you need to be precise!)


Godot edition:

A godot edition of this game is in the work, learn more about it there: https://itch.io/blog/855019/kfet-invaders-godot-edition-gameplay


Updated 3 days ago
StatusReleased
Rating
Rated 4.0 out of 5 stars
(1 total ratings)
AuthorNathBo
GenreAction, Platformer
Made withGIMP
Tags16-bit, 2D, Arcade, Beat 'em up, High Score, Multiplayer, Pixel Art, Short, Singleplayer
Average sessionA few seconds
LanguagesEnglish
InputsKeyboard, Gamepad (any)
AccessibilityOne button, Textless
MultiplayerLocal multiplayer
Player count1 - 2

Download

Download
k-fet_invaders.sfc 256 kB
Download
src.zip 13 kB

Install instructions

The rom can be played with any snes emulator (for example snes9x or bsnes)

You can also play it in this online emulator

The source code is available in scr.zip (although without the libs and the art), read it at your own risk as it is not my cleanest code ever lol.

Comments

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(2 edits) (+2)

Super SNES Homebrew game! A very great effort. Is it possible that you share the sourcecode? It would be great to learn from your code. I made my first step with PVSNESLIB  in 2021 :-)

(+1)

Thanks!

I added the source code (although without the libs and the art), be aware it is not my cleanest code ever as it was my first time with pvsneslib haha!

Great. Thank you very much :)

(+2)

Very nice, thank you for the game.
Is it done with PVSNESlib or with pure assembler?

(+1)

Thank you! It is done with PVSNESlib, but it still involved a bit of assembler code haha.

(+1)

Congratulations on your first SNES Release, no I idea how I missed out on that. I'll certainly review it!

Maybe you're interested in joining the upcoming SNES jam? 
https://itch.io/jam/snesdev-2025

We need everyone who has the skills :)

(+1)

Thanks! Looking forward to the review!

I may actually join the SNES jam, since developping a game for the hardware is super fun if you like retro gaming and low-level programming (I still don't understand how to export palettes from gimp though).

(+1)

Also, for your review, please know that the game can be very fun once you get good at it but can be a bit brutal at the beginning (I tried to fix it but it is kind of inherent with the gameplay).

Also, know that there are 3 other ennemies that are unlocked once you reach 10k, 20k and 30k points.

And for the anecdote, the game is available at an arcade machine in my school and is performing like really really well (basically people play it every day and the record is at something like 400k points which I totally did not anticipate to be possible haha). 

Arcade machine at your school? Sounds like a cool school :D 
Would you mind sending me photos of this arcade machine or post them here?

(+1)

Yeah i will send you one once I go to it so start of next week.

And I call it a school but it's more of an university (French study system is weird).

Waiting for the photos... waiting waiting waiting :D 

I saw your review!

You seemed to really like it. Thanks a lot!

And on a side note, since I saw that you reproach often homebrew games to not have music or sound, please know that it is the most difficult thing to implement with pvsneslib since music has to be in an old format that was not used for 30 years and the daws to make it are really really outdated, plus loading a new music into memory is absurdly long (and from what I know you can only have one loaded at any given time). Finally the compiler of sfx randomly refuses to compile a lot of sounds, including a lot that originate from snes/nes games.

That was longer than expected haha but thanks again for the good review!

:D you were quick

Here the review for the others: https://snes-testberichte.de/k-fet-invaders/

Yes I know that sound stuff is very difficult but I have to compare games fairly with each other and try to stay objective since it's the same rating system for homebrew and old SNES games :)

You did very well and I really hope to see more SNES games made by you. The SNES homebrew community is small and I really cherish every game for the goold ol' console and I know I'm not alone with this.

I'll definitely try a better hi-score, now it's just 44300.

(+1)

Thanks for the compliments again!

Honestly, I don't want to lie to you so I am not sure to make an other game for the snes. It was a very cool experience but it is very time hungry compared to game engines like godot, and there are still a lot of things I don't know how to do (like scrolling lol). It's definetely not out of the question as I feel like the limitations can also help you focus on what's important in your game.

Also 2 quick confessions: 1 my highscore is only 60450 so you almost beat me and 2 I got the core idea of this game on an old browser game I played in middle school (but I replayed it and it is really not as good as I remembered).

I know you will contribute more for the SNES - because it's an actual challenge :) All the other stuff? Everyone does it.

The SNES homebrewers are quite the nice and enthusiastic little community, feel free to ask the guys to help you with scrolling or whatever. I am sure someone will help. They also helped each other a lot during the last SNESDEV Game Jam in 2021. Goldlocke, Svambo and bennysnesdev are very competent and helpful.